Sunday, 13 January 2013




The image above shows the player stance that the player character is automatically put into. The other poses are when the player vertically swings the sword to attack opponents. This poses above are based on the Kage-Ryu Nodachi style that was mentioned previously in the blog.


The walking animation is shown. The player character holds the hilt of the sword while the blade is facing left.




By double tapping the walking input the player character is able to perform a quick dash. Pressing the attack button while dashing the player is able to perform a quick sword attack; however with no input the player goes back to the player stance.


The player character can also perform a quick dash backwards. It is about the same speed as a forward dash.


The player can hop left and right by double tapping the left and right button.


The character is able to perform a jump however; due to the weight of the armour the player will only be able to jump 0.3 metres into the air. During that time the player is able to perform a sword attack.


The player character also wields a yumi (bow) that can carry up to fifty arrows.  It fires up to 60 yards. Holding the arrow button will hold the arrow in and releasing the button will fire it.


While holding an arrow the player can aim 360 degrees and when the cursor is shown the player’s arrow will fire in that direction. It is used to hit enemies and activating switches from a far.



Game Overview:
This is what is displayed on the screen.
1.       Player character: The player’s avatar that is shown from behind.
2.       Enemies: The opposition NPCs.
3.       Health: Shows how much vitality the player has left. If the player uses all health the game ends.
4.       Ammo: How much arrows the player has left. When it runs out the player will not be able to fire arrows. The player can gain more during the level.

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