Sunday, 13 January 2013



Level Design:
This section talks about the actual design of the level. This is only the first draft of the level design. The image below shows the icons of that are shown on the level.



  1. Player Character Start: Where the main character starts in the level.
  2. Enemy Sword Samurai: A common close combat enemy that can be defeated within three hits.
  3. Enemy Archer Samurai: A foe that snipes from a distance although a single hit will be able to beat them.
  4. Enemy Spear Samurai: Opposing warrior that are equipped with a spear which can attack the player from mid-range. They take about six hits to defeat them.
  5.  Unlock Door: Doors that can be open with just a touch of ‘E’ button.
  6.  Event Door: Doors that only open when the player manages to do a certain event.
  7. Stairs: Players can go up and down a floor.
  8. Fire: Touching this will cause the player to deal damage but is useful when solving problems.
  9. Switch: Use to activate event doors. Using the Yumi bow with arrows does the trick 
  10.  Fire Switch: Use to activate event doors however; the player must use the Yumi arrows combine with fire to switch it on. 
  11.  Time Switch Panel: When a player stands on this it will activate switches mentioned earlier; however it only last thirty seconds.


Part 1: This is the first part of the level. The player’s first objective is to wipe out all the enemies in between the towers. The player starts on the cliff and can either snipe from the cliff or go down the stairs and fight the enemies off by using her sword. Once all the enemies are wiped out the player character’s remaining forces come down from and tells the player that they will enter one of the towers. The players can decide which tower to take on. If the player chooses Tower A then the door to Tower A opens and the player is able to proceed; if the player selects Tower B then the door to Tower B opens and the player is able to proceed. When either Tower A or Tower B is completed the player can move on to Tower C.  Two archers will fire at the player. The player can either retaliate or head straight forward.


Tower A: Tower A has two floors. The player will see two spearmen which the player can either avoid or defeat them. The player then sees a puzzle that must be solved in order to open the locked door. Pressing the time switch panel on the right unveils the switches that open the locked; however the player has only has thirty seconds to shoot them all. If fail the switches reset themselves. When all the switches are shot by the player’s arrows the door is able making the second floor available.
     The second floor contains four spearmen and the flame switch that needs to be activated. A cut scene reveals that the front gate is open. The remaining forces guard the area the player was before. 


Tower B: Tower B has 2 floors. Floor one has only the stairs to proceed, however floor 2 contains a puzzle to solve. The player must activate the flame switch which is far away and must proceed using the narrow paths. Some of the floors are missing and needs to activate by turning on the switches. The first switch is on the left side of the narrow path and when turned on missing floor appears.  The second switch is on the right side on the narrow path which when turned the player is able to turn on the fire switch. A cut scene appears telling the player that the front gate is open and the player can begin the second part of the level.


Tower C: Tower C has two floors. The player can pass through the first floor of this tower if wish to choose to however; it will be wise to do this. The first floor contains an archer, a sword enemy, a spear enemy and stairs which lead to the second floor. The second floor contains two archers and a swordsman. Defeating the enemies will give the player a nice sniping point to take out the archer on the second part of the level.


Part 2: The player enters the bridge however; a swarm of archers appear (six outside). The player must dodge enemy fire at the moment because they are out of range. The player must go to Tower D to finish the archers off. The player will be able to proceed to part 3 once out of Tower D.

Tower D: Tower D only contains two floors; the first floor containing two archers, two spearmen, two swordsmen and stairs that connect to the second floor, while the second floor contains two archers and a spearman. Once defeated, the player can use this as sniper point to get rid of the archers outside.




The final part of the level enters a cut scene where the boss of the level comes out of the gates and challenges the player to fight. The doors are locked and the only way that it will open is to knock the boss into the water that surrounds the area. Once cleared, the gate will open; however they are six archers that will fire at the player. The player can either shoot the archers or run to the goal.
    This is level for the pitch finished. Changes will possibly be made when the project is finished.

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